Welcome to my two year journey through NextGen. An ex IT Consultant looking to develop my artistic flair and ultimately jump career tracks.
The cabinet was given a quick base colour as promised, along with in engine testing! The base colour was applied in Substance Painter using the Stylised shader from Substance Share that we had discovered during our initial pitch. You can also see that a few alpha stamps were tested on the model, mostly to see … Continue reading Synoptic – Production Pt.6
As I promised myself yesterday the cabinet is complete (outside of mirroring the whole thing and making sure it welds together). I was worried I was going to go over the poly limit (3000) and I did initially but began identifying useless edge loops and hidden faces that would never be seen. Eventually I brought … Continue reading Synoptic – Production Pt.5
Tuesday over and I’m happy to report that my cabinet is finally looking like a cabinet, or at least the concept sketch. Fixing the bool geometry by hand thankfully wasn’t too monumental a task and ended up looking quite clean, the remaining geometry was much easier and was rapidly finished. As of writing this the … Continue reading Synoptic – Production Pt.4
Here we are at the end of another Monday with a bunch of new updates to show. Since the last update I fell ill (this winter has been really bad for everyone it seems) and progress is sadly minimal. I really need to get as much of this model done this week otherwise we’re going … Continue reading Synoptic – Production Pt.3