Welcome to my two year journey through NextGen. An ex IT Consultant looking to develop my artistic flair and ultimately jump career tracks.
Another Tuesday, another exploratory mission into Zbrush. The hunter’s trophy sculpt is now finished, however the chair is still in the same state it was last week. The deer took up the whole afternoon. As a reminder, here is what it looked like yesterday: Here is what it look like at the end of today: … Continue reading Synoptic – Production Pt.18
As I mentioned last week, organic modelling is something I’ve never really done or tried to focus on. So this low poly deer head took some time, however Eve provided an excellent front and side sketch I could use to get the basic shape down (as can be seen below). Once I had a rough … Continue reading Synoptic – Production Pt.17
Today was quite the learning experience, my head is slightly battered I will admit. Even with the previous hours put into Zbrush, its still a strange and foreign beast to me compared to Maya. Tony ran me through importing a multi-mesh object, how to set it up and provided some tips on what brushes to … Continue reading Synoptic – Production Pt.16
Over the weekend I didn’t get a lot of work completed for Synoptic as I was participating in Ludum Dare, however with some time allocation during the week set aside knowing this was coming I did complete the remainder of my modular assets and they should be in scene by tomorrow. Here is a full render … Continue reading Synoptic – Production Pt.15