Personal Game Jam Weekend – Day 3

Sunday morning dawns and the artists rise to contemplate whats left they can help with. The decision was made to create a title screen for the game. While the purpose of the lab was never determined, and in our own minds the lower levels of said lab spiraled into all kinds of dark illegal experiments, … Continue reading Personal Game Jam Weekend – Day 3

Personal Game Jam Weekend – Day 2

Day two arrives. The priority was to achieve as much of the minimum requirements as possible in the hope we could add a bit of spit and polish to them during the final day or maybe even an extra feature. Then came the issue none of us had thought about, organisation. Sharing of assets, version … Continue reading Personal Game Jam Weekend – Day 2

Personal Game Jam Weekend – Day 1

To add something relevant over the holidays Kelly and I organised our own personal little game jam challenge with a few friends of ours with skills to contribute. One is a computer programming graduate (Alison), another is a Java developer (Ray) and lastly is our second artist (Dean), who did the same Uni course as … Continue reading Personal Game Jam Weekend – Day 1

Vehicle Silhouettes, Sketchup & Mudbox

Our last concept art class before the holidays (more specifically before the year end presentations), Tony showed us a variety of new tools along with another silhouette exercise to help generate ideas for the upcoming brief 'Dystopian Utopia'. Much like the robot brief we'll have to research dystopian vehicle design from various mediums (film, comic, … Continue reading Vehicle Silhouettes, Sketchup & Mudbox