Sunday morning dawns and the artists rise to contemplate whats left they can help with. The decision was made to create a title screen for the game. While the purpose of the lab was never determined, and in our own minds the lower levels of said lab spiraled into all kinds of dark illegal experiments, … Continue reading Personal Game Jam Weekend – Day 3
Month: December 2016
Personal Game Jam Weekend – Day 2
Day two arrives. The priority was to achieve as much of the minimum requirements as possible in the hope we could add a bit of spit and polish to them during the final day or maybe even an extra feature. Then came the issue none of us had thought about, organisation. Sharing of assets, version … Continue reading Personal Game Jam Weekend – Day 2
Personal Game Jam Weekend – Day 1
To add something relevant over the holidays Kelly and I organised our own personal little game jam challenge with a few friends of ours with skills to contribute. One is a computer programming graduate (Alison), another is a Java developer (Ray) and lastly is our second artist (Dean), who did the same Uni course as … Continue reading Personal Game Jam Weekend – Day 1
End of Term Presentation
So at the beginning of this week I delivered my end of term presentation to all the teaching staff. I'll say now that the ten minutes assigned flew over so quickly I feel like an idiot for trying to cram in 30+ slides and had cue cards for most if not all of them. Absolutely … Continue reading End of Term Presentation
Vehicle Silhouettes, Sketchup & Mudbox
Our last concept art class before the holidays (more specifically before the year end presentations), Tony showed us a variety of new tools along with another silhouette exercise to help generate ideas for the upcoming brief 'Dystopian Utopia'. Much like the robot brief we'll have to research dystopian vehicle design from various mediums (film, comic, … Continue reading Vehicle Silhouettes, Sketchup & Mudbox
Ident Animation – Finished Rigs & Scene
Before I jump into updates on my rig this week, I'd like to focus on what we learnt about cameras (get it...focus). The class was shown how to setup cameras in the scene to give you fixed point of views for the purposes of rendering. I'm aware that cameras in Maya can be animated but … Continue reading Ident Animation – Finished Rigs & Scene
Patrick Woodroffe
This week Peter suggested we all go look at the work of Patrick Woodroffe. Sadly another name I'm not aware of, but there is a twist this week! Patrick was an English artist and etcher who specialised in fantasy and science fiction work, occasionally bordering on surreal. Actually a Yorkshire lad, from Halifax. Born 1940 … Continue reading Patrick Woodroffe
Unity 2D – Spaceship Camera Follow
I've been waiting for camera follow for weeks, I know I could have googled it but there were other priorities and hand ins going on. With this I can finally expand the size of the levels. However once I saw how small the code was I felt stupid and should have googled it after all, … Continue reading Unity 2D – Spaceship Camera Follow
After Effects – Expressions
I must admit, following the pattern of previous weeks, I was expecting to walk in today and be looking at planar tracking. I'm now a little disappointed as this isn't the case, today we'd be focusing on expressions in AE. However we have been given access to some training materials related to planar tracking as … Continue reading After Effects – Expressions
Robot -Group Crit
There has been a rather sizeable gap in this project due to the Xmas game. Thankfully we're back on track and ran a group crit session this week. This will be a short post just explaining the feedback and my decisions going forward. The goal of the feedback was to narrow down which robot would … Continue reading Robot -Group Crit