Synoptic – Production Pt.12

I had a few hours this morning to work on the smoking chair before Craig from Ubisoft showed up and that consumed most of the afternoon due to him wanting to see a lot of student work along with his presentation on career advice. Also being a Tuesday it was the team day to test … Continue reading Synoptic – Production Pt.12

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Synoptic – Production Pt.11

After many weeks of complaining and setbacks. the cabinet is complete with textures! So pleased this is now behind me, it has felt like a thorn in my side for too many weeks. I gave myself two days in which to jump head first into the texturing and mainly figure out a solution to grain … Continue reading Synoptic – Production Pt.11

Synoptic – Production Pt.6

The cabinet was given a quick base colour as promised, along with in engine testing! https://vimeo.com/259480519 The base colour was applied in Substance Painter using the Stylised shader from Substance Share that we had discovered during our initial pitch. You can also see that a few alpha stamps were tested on the model, mostly to … Continue reading Synoptic – Production Pt.6

Synoptic – Production Pt.5

As I promised myself yesterday the cabinet is complete (outside of mirroring the whole thing and making sure it welds together). I was worried I was going to go over the poly limit (3000) and I did initially but began identifying useless edge loops and hidden faces that would never be seen. Eventually I brought … Continue reading Synoptic – Production Pt.5