Synoptic – Production Pt.12

I had a few hours this morning to work on the smoking chair before Craig from Ubisoft showed up and that consumed most of the afternoon due to him wanting to see a lot of student work along with his presentation on career advice. Also being a Tuesday it was the team day to test … Continue reading Synoptic – Production Pt.12


Synoptic – Production Pt.11

After many weeks of complaining and setbacks. the cabinet is complete with textures! So pleased this is now behind me, it has felt like a thorn in my side for too many weeks. I gave myself two days in which to jump head first into the texturing and mainly figure out a solution to grain … Continue reading Synoptic – Production Pt.11

Synoptic – Production Pt.6

The cabinet was given a quick base colour as promised, along with in engine testing! The base colour was applied in Substance Painter using the Stylised shader from Substance Share that we had discovered during our initial pitch. You can also see that a few alpha stamps were tested on the model, mostly to … Continue reading Synoptic – Production Pt.6

Synoptic – Production Pt.5

As I promised myself yesterday the cabinet is complete (outside of mirroring the whole thing and making sure it welds together). I was worried I was going to go over the poly limit (3000) and I did initially but began identifying useless edge loops and hidden faces that would never be seen. Eventually I brought … Continue reading Synoptic – Production Pt.5