Synoptic – Production Pt.17

As I mentioned last week, organic modelling is something I've never really done or tried to focus on. So this low poly deer head took some time, however Eve provided an excellent front and side sketch I could use to get the basic shape down (as can be seen below). Once I had a rough … Continue reading Synoptic – Production Pt.17

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Synoptic – Production Pt.16

Today was quite the learning experience, my head is slightly battered I will admit. Even with the previous hours put into Zbrush, its still a strange and foreign beast to me compared to Maya. Tony ran me through importing a multi-mesh object, how to set it up and provided some tips on what brushes to … Continue reading Synoptic – Production Pt.16