Neon City – Production (Pt.1)

We ended up having 2 scrums this week. We met our new lecturer, Rachel, first thing on Monday and she'll be in charge of showing us overall project management. We were also told that we could start scrumming each day we're in college. Before this we had assumed it was once a week, adding another … Continue reading Neon City – Production (Pt.1)


Neon City – Pre-production Final

We finished up on the pre-production for our Neon City project and we're looking to move into the production phases, where I'm going to focus completely on doing my 3D models: I'm going to continue working on the parking meter (which I'll post separately about), then move onto the buildings and other models that I've … Continue reading Neon City – Pre-production Final

Creative & Technical Model (Pt.1)

Modelling continues into the second year as a core module titled 'Creative and Technical Modelling'. This feels like an extension of the pirate project we began last year, taking as an idea through conceptual stages, into low poly, to high poly, baking and texturing. Thankfully this can be incorporated into our Imagined Worlds project and … Continue reading Creative & Technical Model (Pt.1)

Neon City – Pre-production Pt.II (Sketchup)

Having been introduced to quickly assembling and rendering pseudo line work drawings in Sketchup using existing assets, I thought this might be a handy way to generate some initial ideas for how we wanted the layout of our city street to look. Naturally we wouldn't be copying building designs exactly or using these assets, as … Continue reading Neon City – Pre-production Pt.II (Sketchup)