Creative & Technical Model (Pt.2)

This update is slightly overdue as the asset is now nearing completion, however I'll run through what has happened since my last major update (peer review not included). I was already in the process of applying minor details to my high poly such as screws at the end of my last post, this continued into … Continue reading Creative & Technical Model (Pt.2)

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Neon City – Pre-production Final

We finished up on the pre-production for our Neon City project and we're looking to move into the production phases, where I'm going to focus completely on doing my 3D models: I'm going to continue working on the parking meter (which I'll post separately about), then move onto the buildings and other models that I've … Continue reading Neon City – Pre-production Final

Creative & Technical Model (Pt.1)

Modelling continues into the second year as a core module titled 'Creative and Technical Modelling'. This feels like an extension of the pirate project we began last year, taking as an idea through conceptual stages, into low poly, to high poly, baking and texturing. Thankfully this can be incorporated into our Imagined Worlds project and … Continue reading Creative & Technical Model (Pt.1)

Neon City – Pre-production Pt.II (Sketchup)

Having been introduced to quickly assembling and rendering pseudo line work drawings in Sketchup using existing assets, I thought this might be a handy way to generate some initial ideas for how we wanted the layout of our city street to look. Naturally we wouldn't be copying building designs exactly or using these assets, as … Continue reading Neon City – Pre-production Pt.II (Sketchup)

Imagined Worlds Project

Our first major project for this year has begun, Imagined Worlds. This will be a group project over nine weeks, working on a set brief and should get us used to the trials and tribulations of team work and be good preparation for the Synoptic Project in January. There was a variety of briefs to … Continue reading Imagined Worlds Project