Neon City – Pre-production Pt.II (Sketchup)

Having been introduced to quickly assembling and rendering pseudo line work drawings in Sketchup using existing assets, I thought this might be a handy way to generate some initial ideas for how we wanted the layout of our city street to look. Naturally we wouldn't be copying building designs exactly or using these assets, as … Continue reading Neon City – Pre-production Pt.II (Sketchup)

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Imagined Worlds Project

Our first major project for this year has begun, Imagined Worlds. This will be a group project over nine weeks, working on a set brief and should get us used to the trials and tribulations of team work and be good preparation for the Synoptic Project in January. There was a variety of briefs to … Continue reading Imagined Worlds Project

Final Portfolio/Showreel Feedback & Chosen Disclipline

This afternoon I delivered my final portfolio to all members of staff present and was given my grade for it. Here are my thoughts on the whole submission. Portfolio/Showreel https://vimeo.com/220123816 A common mistake during the Christmas 2016 prep run for this was talking too long about your work and treading over ground the lecturers are … Continue reading Final Portfolio/Showreel Feedback & Chosen Disclipline

Year One – Contents Summary

This is a post bringing together all of my submissions to allow teaching staff easy access for marking. I'll categorise to each module. 3D Modelling 3D Room – Feedback Re-submission Low Poly Project – Submission High Poly Pirates – Wk 4&5(unfinished) Concept Art Robot Concept Brief -Developed Design Dystopian Vehicle – Final Animation Animation Ident … Continue reading Year One – Contents Summary

Analysis of Game Design Pt.2

How available hardware impacted design. ● Intended audiences for the game. ● Critique the game. Talk about game design, visuals, mechanics & performance. Shenmue Available Hardware at the Time Talking about the Dreamcast and its development could honestly take days. To shorten this I'm going to skip out on most of its earlier (failed) development … Continue reading Analysis of Game Design Pt.2