Creative & Technical Model (Pt.2)

This update is slightly overdue as the asset is now nearing completion, however I'll run through what has happened since my last major update (peer review not included). I was already in the process of applying minor details to my high poly such as screws at the end of my last post, this continued into … Continue reading Creative & Technical Model (Pt.2)


Creative & Technical Model (Pt.1)

Modelling continues into the second year as a core module titled 'Creative and Technical Modelling'. This feels like an extension of the pirate project we began last year, taking as an idea through conceptual stages, into low poly, to high poly, baking and texturing. Thankfully this can be incorporated into our Imagined Worlds project and … Continue reading Creative & Technical Model (Pt.1)

Imagined Worlds Project

Our first major project for this year has begun, Imagined Worlds. This will be a group project over nine weeks, working on a set brief and should get us used to the trials and tribulations of team work and be good preparation for the Synoptic Project in January. There was a variety of briefs to … Continue reading Imagined Worlds Project

Final Portfolio/Showreel Feedback & Chosen Disclipline

This afternoon I delivered my final portfolio to all members of staff present and was given my grade for it. Here are my thoughts on the whole submission. Portfolio/Showreel A common mistake during the Christmas 2016 prep run for this was talking too long about your work and treading over ground the lecturers are … Continue reading Final Portfolio/Showreel Feedback & Chosen Disclipline

Year One – Contents Summary

This is a post bringing together all of my submissions to allow teaching staff easy access for marking. I'll categorise to each module. 3D Modelling 3D Room – Feedback Re-submission Low Poly Project – Submission High Poly Pirates – Wk 4&5(unfinished) Concept Art Robot Concept Brief -Developed Design Dystopian Vehicle – Final Animation Animation Ident … Continue reading Year One – Contents Summary

Concept Art – Texturing a Spiked Post

Today in concept art we were given a helping hand with our texturing skills. We used a combination of Photoshop & Mudbox's ability to live paint to texture a blank spiked post. The model was provided and UV unwrapped by Tony for this exercise. The aim of this exercise was that every object has a 'story', … Continue reading Concept Art – Texturing a Spiked Post