Synoptic – Production Pt.18

Another Tuesday, another exploratory mission into Zbrush. The hunter's trophy sculpt is now finished, however the chair is still in the same state it was last week. The deer took up the whole afternoon. As a reminder, here is what it looked like yesterday: Here is what it look like at the end of today: … Continue reading Synoptic – Production Pt.18


Synoptic – Production Pt.17

As I mentioned last week, organic modelling is something I've never really done or tried to focus on. So this low poly deer head took some time, however Eve provided an excellent front and side sketch I could use to get the basic shape down (as can be seen below). Once I had a rough … Continue reading Synoptic – Production Pt.17