The editing on an end of year reel is now finished and was handed in today, I don't present or get a grade until next week but for now I thought I'd at least let the world see it. It's on my vimeo and artstation too! I'll come back after the presentation and stick an … Continue reading Portfolio Submission 2018
Category: Texturing
Synoptic – Production Pt.24
The MVP version of the project is complete and now handed in. Kelly made a couple of test builds last night, I tested them at home on our Vive and they were brought in this morning to make sure they worked on the college's Vive. Everything checks out. We won't be graded until the Expo … Continue reading Synoptic – Production Pt.24
Synoptic – Production Pt.23
I pulled some hours trying to catch up after Animex, but I got there in the end. The chest is finished and textured, the door locks are finished and textured and Kelly requested that I make some logs for the fireplace (they were still unity cylinders) and a hammer. These are also finished. The candle … Continue reading Synoptic – Production Pt.23
Synoptic – Production Pt.22
Animex is over (its now the weekend) and was a thoroughly brilliant week as always. From now on I'll probably aim to get individual tickets every year and go myself (although I kind of did this year). I mentioned in the last post that Eve was getting ready to submit the artbook for printing, here … Continue reading Synoptic – Production Pt.22
Synoptic – Production Pt.21
This week has been glacial for progress, three of the team are at Animex (myself, Kelly and Adam). We're two days in already, this blog is coming to you courtesy of the one day breather in the middle of the week and we'll return to Animex Thurs/Fri. I have however managed to start two of … Continue reading Synoptic – Production Pt.21
Synoptic – Production Pt.20
Finally, we return to the smoking chair. I openly admit to blundering my way through the rest of the process, unsure how to get the high sculpt out of Zbrush to bake it. Sometimes we learn best when playing, I guess this is one of those times. Unsure if I could export all pieces of … Continue reading Synoptic – Production Pt.20
Synoptic – Production Pt.19
As promised, the texturing for the deer thanks to Substance. I won't run through the specifics of how, but it was a mix of a cow fur .sbs I downloaded, the built in Ivory substance and some elements of hand painting for colour variation, fur marking and some additional forced shadowing. Problem is, I never … Continue reading Synoptic – Production Pt.19
Synoptic – Production Pt.18
Another Tuesday, another exploratory mission into Zbrush. The hunter's trophy sculpt is now finished, however the chair is still in the same state it was last week. The deer took up the whole afternoon. As a reminder, here is what it looked like yesterday: Here is what it look like at the end of today: … Continue reading Synoptic – Production Pt.18
Synoptic – Production Pt.17
As I mentioned last week, organic modelling is something I've never really done or tried to focus on. So this low poly deer head took some time, however Eve provided an excellent front and side sketch I could use to get the basic shape down (as can be seen below). Once I had a rough … Continue reading Synoptic – Production Pt.17
Synoptic – Production Pt.16
Today was quite the learning experience, my head is slightly battered I will admit. Even with the previous hours put into Zbrush, its still a strange and foreign beast to me compared to Maya. Tony ran me through importing a multi-mesh object, how to set it up and provided some tips on what brushes to … Continue reading Synoptic – Production Pt.16